000 00907nam a22002890004500
001 137474
010 _a9780262034265
_bbrochado
090 _a137474
100 _a20190107d2017 k y0pory5003 ba
101 0 _aeng
102 _aUS
105 _aa m 001yy
106 _ar
200 1 _aHow games move us
_eemotion by design
_fKatherine Isbister
210 _aCambridge, Massachusetts
_cThe MIT Press
_d2017
215 _axviii, 167 p.
_cil.
_d21 cm
225 2 _aPlayful thinking
300 _aContém índice
606 _945398
_aPsicologia comportamental
606 _956027
_aVideojogos
606 _931436
_aJogos de computador
606 _917028
_aDesign de jogos
675 _a316.6:004.5
_vBN
_zpor
700 1 _9147458
_aIsbister,
_bKatherine
801 _aPT
_bUNLFCSH
_c20190107
_gRPC
942 _n0
_cMON
999 _a134016
_c2021-07-08
_bUNL-FCSH - GLOBAL
_dUNLFCSH20190107102029